Effect of Puzzle-Based Game Strategy in Computer Science Unplugged on Students' Academic Performance in Kwara State, Nigeria
DOI:
https://doi.org/10.5281/zenodo.17516447Parole chiave:
Computer Science Unplugged, Puzzle-Based Learning, Academic Performance, Gender, Junior Secondary SchoolAbstract
Computer Science Unplugged (CSU) is an innovative approach to teaching computational concepts through hands-on activities without using computers. This study investigated the effect of a puzzle-based game strategy within the CSU framework on students’ academic performance in Kwara State, Nigeria. Sixteen Junior Secondary School students participated in a quasi-experimental pre-test/post-test design. Descriptive and inferential statistics, including mean, standard deviation, and independent t-test at 0.05 significance level, were used for analysis. Findings showed that the puzzle-based strategy significantly improved problem-solving skills (mean difference = 9.4), and students exhibited positive attitudes toward the method (grand mean = 3.04). No significant gender difference was found (t = -0.505, p = 0.617). The study concludes that CSU puzzle-based learning enhances students’ comprehension and is equally effective across genders. It recommends integrating unplugged strategies into computer studies curricula to improve engagement and learning outcomes.
Downloads
Dowloads
Pubblicato
Fascicolo
Sezione
Licenza
Copyright (c) 2025 Journal of Education, Communication, and Digital Humanities

Questo volume è pubblicato con la licenza Creative Commons Attribuzione 4.0 Internazionale.











=======================================================================================================================================